AI Insights · Timothy · September 2024
Top 5 io Games on Android in France, Q3 2024
Discover how the top 5 io games performed on Android in France during Q3 2024, with insights into their downloads, revenue, and active user trends.
In the third quarter of 2024, the io games category on Android in France showcased intriguing performance patterns. Let's delve into how the top five games fared, based on Sensor Tower's data.
Snake Clash! from Supercent, Inc. exhibited a notable presence with downloads fluctuating throughout the quarter. Starting strong with 21.9K downloads in early July, it peaked at 29.5K mid-month before gradually decreasing to 15.6K by the end of September. Revenue followed a relatively stable trend, starting at approximately $149, peaking at $243 in late July, and ending at $194. The game maintained a robust weekly active user base, climbing from 158K to over 202K by the quarter's end.
Paper.io 2, published by VOODOO, experienced a steady download rate, beginning at 12.6K and reaching 13K by late September. Revenue saw a slight increase, starting at $91 and peaking at $177 in August, before settling at $121. Weekly active users began at 49.2K, with a noticeable dip to 38.3K in early September, eventually rising to 43.9K.
Agar.io by Miniclip.com showed a varied performance. Downloads started at 4.6K, dropping significantly to 800 by the end of the quarter. Revenue saw fluctuations, with a high of $213 in late July and a low of $52 in early September. Active users began at 12.3K, experiencing a decline to 6.3K by the end of September.
Little Big Snake from ShockwaveLLC had a modest download count, starting at 775 and dropping to 231 by the quarter's end. Revenue started at $221, dipping to $60 in late August, and rebounding to $142 in September. Weekly active users decreased from 2.8K to 1.8K over the quarter.
Snake Rivals - Fun Snake Game by Supersolid maintained a consistent download rate with minor fluctuations, starting at 551 and ending at 410. Revenue varied, beginning at $166, dipping to $70 in August, and recovering to $129 by September. Active users started at 1.9K, experiencing a decline to 1.6K by the end of the quarter.
For a more detailed analysis of these apps and their market performance, visit Sensor Tower's platform for comprehensive insights.